Teagan can take out a few foes no problem, but she’s not fast enough to hold off large groups for very long, though. Next it’s the ability to animate trees, turning them into vengeance-filled avatars of branch-slapping destruction, and creating vital roadblocks for the swarms of enemies barreling towards me. The cooldown is massive, though, so selective use is essential. It’s a big blast of crowd-control energy, like a magic shotgun. This sounds like it’d make things too easy, but I can only use it once, and I can only take a single hit before death. Next, the game gives me a teleport spell, letting me mark a recall spot so that if an enemy makes contact with me, I’ll zap there instead of being hit. I blast orbs at them, third-person shooter style.
Teagan is in a wheat field when a mob of bipedal zombie-goats in kilts called ‘pawns’ attack. Many great things start with wheat – beer, wheat crunchies, Play-Doh – and so does Timemelters. The early build I tried out was effectively a showcase demo of tutorialized abilities, ending with a few challenges that strung them all together.